It’s the perfect balance of chaos that can be conquered with skill. With four players gathered around, Overcooked is hands down one of the best couch party games ever made. It felt like a cheap trick in order to progress when I was stuck, but everything seems simpler when there are fewer cooks in the kitchen. So while you can get more done with four people, I often found it easier to reach three stars on a level with only one or two players because the bar was set so much lower. The less people you have, the fewer points you need to reach two or three stars. It’s a harder game, and a significantly more frustrating one with no one but yourself to blame for mistakes, but it’s actually easier to progress while playing alone. Instead of being about adapting to the level and sharing tasks, Overcooked becomes more like StarCraft-a game of micro and finding the optimal order to complete those tasks. This let me start chopping an onion with one chef, swap to the other to start another task, then swap back when the chopping was done. Playing solo, you control two chefs which you can swap between, and chopping ingredients takes a lot longer than while playing multiplayer. When playing solo, the camera zooms in a bit and both characters look the same. The experience of reorganizing on the fly (read: frantically yelling at each other) probably wouldn’t be the same over VoIP, but I wish I at least had the option. Plenty of fantastic games are local only-TowerFall Ascension and Gang Beasts are prime examples of that-but it’s still disappointing. In addition to the cat and the racoon, there’s still an elephant in the kitchen we need to talk about: Overcooked doesn’t have online play. Another issue is that thresholds can be a little ambiguous-I sometimes fell through the cracks between platforms on the ice and lava levels. For one, every character wears a white chef’s hat, making it hard to find myself at a glance, and I wish hats matched each player’s shirt color. These trainwrecks are part of the experience, but there are some ways Overcooked could better support players during the chaos. The silence was often deafening as orders went unfilled and people haphazardly bumped into each other. I always knew things had gone horribly wrong when everyone stopped talking. What happens when the pirate ship tilts, the tables slide, and suddenly Evan and his raccoon don’t have access to the burners anymore? It’s being able to quickly communicate and swap roles that let us conquer some of the game’s harder stages, and when our communication broke down it was utter chaos. The game didn’t want us to have a plan, it wanted us to think on our feet. The level select screen is a colorful map that you drive around in a food truck, with levels unlocking as you get more stars.īut the levels in Overcooked are specifically designed to throw this sort of planning into chaos, and inevitably things would fall apart.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |